####
About
Hi there! I am a 3A Mechatronics Engineering student at the University of Waterloo. I have a strong passion for robotics, circuits and electronics, and computer vision.
In the past, I have been the Autonomy Project Manager on the Waterloo Aerial Robotics Group (WARG), a student design team at the forefront of autonomous drone technology.
I have worked on a variety of projects ranging from embedded projects using microcontrollers such as STM32, to videos games using Unreal Engine. You can see some of my other projects in the projects section.
I am seeking a co-op (internship) for 4 months starting May 2026.
####
![]() |
![]() |
####
Hardware
I have worked on many embedded projects, for example a robotic arm that mimics a user's arm gestures with the aim of helping people with disabilities, and a mini quadcopter that uses my own custom PCB.
Software
I have also worked on many software-related projects, for instance a messaging app using React Native and Firebase, and a boat racing video game with networking and multiplayer logic combined with realistic physics.
Academics
The relevant courses I have taken include: Algorithms and Data Structures, Digital Logic, Circuits, RTOS, and Sensors and Instrumentation.
Past Employment
Below is my employment history, in reverse chronological order.
Computer Vision Developer
Miovision
Sep. 2025 - Current
- Coming soon!

Computer Vision Developer
Miovision
Jan. 2025 - Apr. 2025
- Developed computer vision pipeline to automate semantic annotations of poor-visibility conditions in traffic video streams using Voxel51, Amazon EC2, SageMaker, S3, and PostgreSQL
- Fine-tuned YOLOv11 via transfer learning, increasing F1-score of pedestrian detections by 19% compared to in-house model
- Integrated multi-object tracking algorithm for continuous detections of occluded vehicles
HMI Software Developer
Ford Motor Company
May 2024 - Aug. 2024
- Developed customer-facing Android in-car entertainment system using Linux, MVVM, and Fragment Lifecycle
- Created reusable UI modules using Kotlin and XML to provide a standardized implementation across codebase
- Improved animation efficiency by 23% using Android Studio debugging tools, resulting in a user-friendly experience
- Implemented unit testing of UI functionality using Java, JUnit, Mockito, and Jenkins, achieving 100% code coverage

Projects
Below are the projects that I have created, or co-created, over the past few years. Click the link icon on each to read more about the project.
- All
- Hardware
- Software
- Unreal Engine
- Android
- 3D Design
- Web